Cinematic 3D trailer · ~26s · deep male narration + intro menu music · Sol 2147
Live game: Galactic Realms Mobile v463 — cache gr-mobile-v463. Every chapter and contract has its own sky. Post-credits show that chapter’s republic ship. Missiles lock and fire. A finished Independent Contract posts the next one. Four new Hangar stills: Persian Crescent, Wraith Ruin, Republic Echelon, Ceres Depart. Developer Access is unlimited. Moving 9:16 wallpapers plus stills ($0.99 / $1.99 / $8.99 pack).
Created by Mendel Tristan Pearl
Independent Contracts / Fleet / Chapters — Captain Vex, fleet RTB, and story chapters all play a Ken Burns still of that character leaving in their ship
Ceres Neutral Station — dwarf-planet pressurized dome, modular Habs, GRN Sera desk
Luna / New Armstrong — pressurized domes, UEC HQ, human-scale habs, distant Earth
Hangar Pilots Deck + Pilot Locker — republic pilots, outfits, briefing VO
Galactic News — GRN Earth/Mars desks, Sera Voss Live Wire, ORACLE living sim
Hangar Store — Story Campaign chapter-style ship cards, republics, aliens, pilots
Freemium model
Start Game is always free — no paywall before Start
Free forever: Sol free-flight base · Act I (UEC) · United Earth Coalition · Nadia & Sera · free starter hulls (incl. Stardust Drifter)
48-hour Commander Trial after first Start — Daily Contracts + full Ship Bay, with a live countdown on the Command Hub
Commander Clearance — shown once after the first strong free mission (Intro Week $0.99 featured)
Full Access unlocks all other republics, alien paths, unlimited Daily, Weekly Ops, Cities & Hangars (Ares, Cascadia, New Armstrong, Ceres, Cinematic), Ceres Station, Luna City, full pilot/ship roster
Players who already had former free unlocks (e.g. Israel / Greys) keep them (grandfathered)
Pricing
Google Play (in-app): Intro Week, Monthly, Yearly, Lifetime. Web / browser uses PayPal for Monthly & Yearly. Intro Week and Lifetime are Play products.
Commander Trial
48h
Free after first Start · Daily + full Ship Bay · live hub clock
Intro Week
$0.99
7 days of Full Access — Play product gr_premium_intro_week
Full Access Monthly
$8.99
All republics · aliens · Daily · Weekly · Ceres · Luna · full roster
Deep free male voice (Edge Neural TTS · Christopher)
Narration: “In twenty-one forty-seven, Jupiter fell. Its corpse tore open the sky.
From the shattered ring, alien swarms pour toward Earth. Human republics fracture under the fire.
Choose your pilot. Defend the living Sol. This is Galactic Realms. The ruin belt is only the beginning.”
Release kit (v463)
Use this page for Play Console / store / press links. Build cache: gr-mobile-v463. Reload the installed game once so the new service worker can replace v462.
Google Play:https://play.google.com/store/apps/details?id=com.galacticrealms.mobile
Play live:https://galactic-realms-mobile.vercel.app/game.html
Sol Open World Desktop:https://galactic-realms-desktop.vercel.app/
Hulls face their guns — Wing Captain Amina Zahra’s Sahara no longer flies broadside. Grey, insect, and warship meshes keep the same nose as the bolt they fire.
Smoother combat — one ship mesh decodes at a time. On a phone the story wingman stays the light hull, and the alien mesh waits until the player hull is in.
Two-ship waves — chapters and contracts keep one or two hostiles up. The next pair waits until a slot is empty. They hold a ring instead of sitting on the hull.
Story wingman — even-numbered mission chapters send one republic hull that shoots the other alien. The stick stays yours.
Fleet chase — four-ship Fleet Ops pulls the camera aft of the lead hull. Wings sit wide and ahead.
Enemy bolts — each shot keeps its own velocity, so later enemies no longer steal the aim.
Five story acts — the mission board is grouped, and the last chapter of an act plays a three-beat post-credit before the leave still.
Living Sol — the hub Live Wire cycles headlines. The ORACLE strip shows fuel, Jupiter threat, and the next 30-minute cycle.
Victory of Sol — narration plays from the click, without the archive bed over the voice.
Unique skies — every story chapter and every contract scene gets its own background. Mars stays Mars and Earth stays Earth; lighting, planet placement, and the star field change per scene
Republic-ship post-credits — the victory still is that chapter’s republic hull. Chapter 6 is the New Persian Empire, and the same rule applies to each chapter
Missile lock — warheads acquire a target in the cone and fire from the launch button
Next Independent Contract — finishing a contract posts a new one. The board does not replay the same sortie
Four new Hangar stills — Persian Crescent, Wraith Ruin, Republic Echelon, and Ceres Depart join the $0.99 wallpaper store
Landscape stays put — one OS lock, no CSS 90° stacked on a real landscape, no iframe/parent unlock fight
Enemy fire hits the hull — contract and campaign shots aim at the player ship (swept sphere + tracking bolts) instead of flying past
Instant enter — contracts boot on the procedural ship immediately (GLBs swap in behind the stick); cache serves last session after hours away
Fullscreen on tap — landscape lock on the first gesture, including portrait
Contract buzz gone — quiet sine engine bed, no overlapping menu music, no sawtooth hum
Post-credit stills — prefetched at launch so the victory beat is on screen at once
Victory Gallery wallpapers — Hangar Store downloads: stills of Sol (Shattered Jupiter), Sol System, Earth, Luna, Mars, Galaxy, plus 27 hangar victory stills at $0.99. Moving 9:16 H.264 videos (home & lock on Samsung / other Android) at $1.99. Full pack $8.99. Galaxy + Sol System live, and eight stills (Vex, Observer-3, Anahita, Lani, Kai Ren, Volkov, Isabela, Freya) can also take Independent Coins — not the whole gallery. Developer Access owns everything free. Save video → Gallery → Set as wallpaper → Home and/or Lock
Post-credit stills — skippable ~14s Ken Burns victory beat after Daily, Weekly, Independent, Fleet, and Chapter wins; hangar-window RTB (pilot indoors, sealed canopy, no heads in vacuum)
Rotate icon — Home (next to Settings), Command Hub (top-right), and combat (bottom-center); tap locks landscape across screens
Warhead Bay — unique missile add-on cards (not ship art). Fit a rack to the selected hull. Buy with Forge Units, or Independent Coins on Spike, EMP, Thunder, Burst, Cluster, Dune, Wraith, and xeno black-market pods. Own the flag for 25% off FU. Combat loads and fires the fitted rack
Welcome Hangar Pack — after tutorial or five battles, a 36h $0.99 (90% off) offer; Play token verified on Vercel before alloys + livery grant
Even HUD on every phone — Chase/FS sit beside Fire; Steer/Look/Move share one raised baseline on small, medium, and S26 Ultra
One purple Back to Hub — contracts, chapters, map, and Command Hub share the same top-right purple back; the overlapping brown ← HUB is gone
Independent Contract board — Captain Vex always posts; exile aces appear while their republic is fallen/neutral and drop off when it is restored
Wraith Exchange — Independent Coins spend in Hangar Store (tracers, Ghost Frame, Vex Retainer, Ceres cache)
Sol HUD — dedicated fullscreen chip; Steer/Look in the Earth corners (clear of MODE SHIP); Hyper-Jump and Earth region lists scroll
Sunlit planets — Sol free-flight worlds catch sunlight instead of sitting dark
Cities & Hangars — Ares Prime uses Mars music; desktop hides overlapping joysticks
48-hour Commander Trial — elapsed-time clock on the Command Hub (not calendar days)
Sol Desktop — same Independent contracts, HUD fullscreen, Hyper-Jump scroll, and system music in HD
Suggested short blurb:
Galactic Realms Mobile v463 (2150) — unique skies on every chapter and contract, republic-ship post-credits, missile lock, a new Independent Contract after each win, Hangar stills including Persian Crescent, Wraith Ruin, Republic Echelon, and Ceres Depart at $0.99 / $1.99 / $8.99 pack, alloy salvage, Hangar Warhead Bay, Independent Contracts with Captain Vex, coins in the Wraith Exchange,
a 48-hour Commander Trial (Daily + Ship Bay), then Intro Week $0.99, Monthly $8.99,
Yearly $89.99, or Lifetime $399.99 for all republics, alien paths, Weekly Ops, Cities & Hangars,
Ceres Station, Luna City, Fleet Ops, and the full roster.